There is always an excuse

September 22nd, 2009 | Tags:

PPL 2.2 was un-officially supposed to be out last week. We had to go through some big to-do list of problems and in the meantime we have added a lot of extremely cool features to PPL 2.2. The reason for all this is that we want the PPL 2 Demo to representative of the huge potential this product has.

The welcome screen has been entierely redesigned from the ground up. All the items that appear on it are defined in the Welcome.ini file. So if you want to add some stuff on it, you are free to do it. Notice on the left, most recent files are displayed and categorized.

Something we’ve been wanting to redesign for a long time is the property panel popup menu. Now it it entirely user-customizable via a new file format (PTF – Property Template File) which is an XML file (just like all of our file formats) where you can specify what to include in the menu. The beautiful thing with this is that you can customize the items action via PPL code using the PIDEAPI objects.

We needed a better to differentiate the visual code lines from the the rest in the Project Manager. We now have a visualcode.bmp file that is tiled in the background of each visual code line.

We have also added new project templates to allow for low-level code skeletons, like WindowsAPI and GameAPI coding.

The Edit -> Visual Code menu is now populated with plug-ins.

So, the possibilities are endless (almost) to customize the IDE to your liking. You can make the interface behave intelligently with the PIDEAPI.

For PPL 2.3, we have some nice new features and enhancements in the work.

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